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SquarEvil
Novice Brawler
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Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Dec 19, 2007 7:29 pm |
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Frigate Orpheon
This appears in Metroid Prime. It’s the first spaceship Samus infiltrates.
What you see in the background is the Parasite Queen.
Th-the power went out?!
For a spaceship that just causes trouble, it sure does have a lot of problems.
But what really defines this stage is the way it rotates 180 degrees.
The siren scream is a warning!
Suddenly, it flips...
The terrain inverts!
When the siren goes off, jump into the air to flee.
But when you’re in a pinch, so is your opponent. Stall your opponent to take advantage!
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Dec 19, 2007 7:37 pm |
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Mother: Porky's Theme
Click on Link below to download:
"Mother: Porky’s Theme" (1:24)
Composition Supervisor: Shogo Sakai
Arrangement Supervisor: Shogo Sakai
Porky, the incarnation of egotism. The grand metropolis he created is a towering pinnacle of imagination.
When Porky’s private army, the Pigmasks, appears, the song that often plays is this one! It’s one of the songs representative of Mother 3. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Dec 19, 2007 7:43 pm |
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Team Healer
This item has absolutely no relevance for those who normally just play free-for-all brawls. But not knowing how to use the item would be problematic, so I’ll just explain it.
You might be able to imagine what it is from its name...
Before I get ahead of myself, I must explain that this game features a Team Battle mode.
For example, this function allows people to break into teams of two and do battle when four people are playing.
There are three team colors: red, green and blue.
And the Team Healer has absolutely no function if you’re on your own.
If you pick it up, you just hold it. It doesn’t do anything.
But, if you throw it at your ally...
Your ally’s damage meter gets replenished!
The higher your damage meter, the more you recover.
But, if you don’t alert each other, you may not hit your teammate.
And occasionally,
it may cause an opponent to recover damage instead. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Sat Dec 22, 2007 1:54 am |
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Kirby: Special Moves
The move that symbolizes Kirby is none other than his standard special move, Inhale!
He’s able to copy an enemy’s ability (by which I mean, their standard special move) and use it as his own.
When he inhales a foe and swallows...
He copies his opponent’s ability!
So... Which look belongs to which character?
 |
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SquarEvil
Novice Brawler
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Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Sat Dec 22, 2007 2:00 am |
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Subspace Emissary Movie
We created a movie introducing one of the game’s modes—Adventure Mode: The Subspace Emissary.
Enjoy it like you would a preview at the movies!
Watch the video here:
http://www.smashbros.com/en_us/gamemode/modea/modea10.html |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 8:31 pm |
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Sorry, forgot to do this one. I'll put up the rest, since the Dojo's on break.
Happy New Year BTW.
Co-op Events
This time, Event matches can be played in two-player mode! Wow. This is a great game for couples.
When you press the Player 2 button here...
The two-player Events begin!
These are not battles—they’re cooperative play. So, you tackle the challenge of each Event together.
There are fewer two-player Events than single-player ones, but they each have different settings than the single-player matches.
<Two Trouble Kings>
Characters: Mario, Kirby
Battle together against Bowser and King Dedede!
This is a proper 2-on-2 match.
<Master the Pokémon Tag Battle>
Characters: Pokémon Trainer, Pikachu
This features Squirtle, Ivysaur, Charizard, and Pikachu.
It’s a tag battle with pretty much equal teams!
<Fastest, Shortest, Sudden Death>
Characters: Yoshi, King Dedede
Defeat the most enemies in just 10 seconds!!
<ALL MINE!>
Characters: Wario, Bowser
C-could this be a Coin battle?! With lots of bills...
That reminds me, there are Coin battles this time around, too. When you launch an opponent, you collect their money. The player with the most money at the end wins.
The fact that it isn’t bloodthirsty is nice.
Oh, and I forgot to mention earlier that you can play Target Smash!! with two players simultaneously as well!
Oh! I see! Delegation of duties is important! |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 8:49 pm |
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Overalls Wario
This is the standard Wario found in Smash.
Everyone can change colors, of course. But Wario alone is special...
Look! Wario is in overalls!
There may be some people who prefer this one. This is the "classic" Wario.
F-flab is poking out from his sides.
Choose him just like you would any of the other characters. This outfit appears after the six standard color variations.
Press the X or Y Button, or poke the pattern to change colors.
What’s more, this version has its own color variations. What a bonus.
Oh! Talk about individualized! |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 8:57 pm |
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Sonic: Final Smash
<Super Sonic>
When talking about Sonic’s Final Smash, there is no other option than Super Sonic!
Use the power of the Chaos Emeralds to transform. Race through the air at reckless speed!
Get the Smash Ball!
Now I’ll show you!
Haaaaaaaaahhhhh!
He has tremendous inertia and is hard to control, but his top speed is top class!
Those who are witnessing this move should plan on dodging!
Whoa! Hold on!
I won’t take it!
If you boost your speed recklessly, you’ll pass by people too quickly, making it easier for them to dodge.
Speed control is important with this Final Smash.
And it’s over. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 9:05 pm |
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Sonic The Hedgehog: Angel Island Zone
Click on Link Below to Download:
"Sonic The Hedgehog: Angel Island Zone" (0:50)
Composition Supervisor: SEGA
Arrangement Supervisor: Jun Senoue
The song used as the background music for the Sonic The Hedgehog Joins the Brawl movie is called "Live and Learn." As you can tell by listening, it’s a pretty hot song, and it has many fans. Oh... You can, of course, enjoy the original version in this game as well.
And the person who created that song, Jun Senoue, has arranged a song for this game!
It is "Angel Island Zone." It is a song from "Sonic The Hedgehog 3," in which Knuckles first appeared. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 9:15 pm |
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Trophy Stands
Among the many trophies are some representing the enemies that appear in The Subspace Emissary.
Like this.
But they cannot be gotten easily.
You must turn the enemies directly into trophies to get them! The item that is needed to do this is a trophy stand.
Basically, it’s the stand the trophy rests on.
When an enemy appears, you need to significantly weaken it.
Pay attention to the damage meter at the top-left corner
of the screen.
If you’re lucky enough to have a trophy stand, throw it at your enemy after you’ve weakened it!
If it goes well...
It will hit with a thud!
And it becomes a trophy!
Now you get the trophy. Whoa! What’s happened?! You could say this is only possible because of the setting of the Smash world.
You can then view that trophy in your trophy gallery!
Perhaps the trophy descriptions will give you some insight into the backstory of The Subspace Emissary...
Of course, you can also do this to get boss trophies.
Yes! I’m definitely gonna get you today!
Since you can’t get these trophies if you don’t have a trophy stand, pure skill is not enough—it requires a little luck, too.
I’ll make it so you’ll somehow be allowed to fight the bosses even after you’ve already cleared the game, so it’s OK if you don’t hunt all these trophies down in the first battle. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 9:41 pm |
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Coin Launcher
In the last game, you plopped the coins you collected into a prize-dispensing machine for a chance to get trophies. That was fine and all, but I got to thinking that there really wasn’t any strategy involved.
So this time, I dropped it. Instead, you’ll be getting your trophies in THIS kind of game!
I dub this the Coin Launcher!
I’m gonna have you play every inch of this game!
That option on the right is the entrance to the Coin Launcher.
That thing down below is the launcher.
Tilt left and right to change the angle of the launcher and press the button to roll coins out. Basically, the coins themselves are your bullets.
Firefirefirefire. FIRE!
And you got it!
The trophies move, so shoot, shoot, shoot them before they get away. If you hit a trophy with a few shots, it will be yours.
An enemy formation has appeared!
When you defeat formations of smaller enemies, you earn stickers and bonuses. When your green gauge fills up, it becomes possible to shoot coins rapid-fire for a short time.
A missile appeared!
Hit the missiles to shoot them down. If a missile strikes, your coin count will decrease!
Whaaaaaaa!
Press the Cancel Button to quit. Then the results of your trophy and sticker shooting will appear.
The green ones are trophies. The red ones are stickers.
The more you play the other modes, the more coins you’ll earn for the Coin Launcher. You can even earn them in Spectator mode.
When you want even more coins, inviting friends over is your best option. The more people you play with, the more coins you’ll earn. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 02, 2008 9:49 pm |
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Dragoon
It is said that if you collect all three parts, you will complete the legendary Air Ride machine...
There it is! Dragoon Part A!
It’s broken into three parts:
Dragoon Part A, the nosecone...
Dragoon Part B, the hull...
and Dragoon Part C, the tail.
Gather all three and the Dragoon is formed!
Target in sight!
FIRE!!!
Of course, given the amount of preparation required, it boasts tremendous firepower! If it strikes you, consider it a one-hit KO.
The battle for this item is hot.
When you get Dragoon parts, these icons appear!
Hit an opponent who has one of the Dragoon parts to make him drop it like a fumble. You also drop the parts when you lose a life. If you want to get a part in hand, then beat on your opponent!
The same can be said for Smash Balls—those, too, are items that everyone really wants badly, so the scramble can be quite funny!
The joy of finally getting all three. Your enemies doing whatever they can to flee. It’s like we’ve added a delicious new spice, so I hope you’ll enjoy it during multiplayer matches. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Thu Jan 03, 2008 12:42 am |
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Share
I have a request for the many people who want to play over Wi-Fi! The first time you play the Wi-Fi modes, please be sure to set the Smash Service to ON.
Here in the Options...
You’ll find "Smash Service."
If you don’t turn this Smash Service on, you won’t receive any data! I ask that you take great care not to forget this step.
<Data Sent by Nintendo>
Choose Nintendo Wi-Fi Connection.
In order to receive data sent by Nintendo, you need to first choose Nintendo Wi-Fi Connection mode.
You connect without incident. When you confirm the message...
Data appears in the applicable mode!
Things that have "Download" written on them were sent by Nintendo.
Now, downloaded data from Nintendo will gradually be overwritten, so there’s no need to worry about your Wii’s memory running out.
<Data Sent by a Friend>
Whoa. A lot of stuff arrived. Nice.
When something arrives, you’ll get a message on your Wii Message Board.
When you start up the game...
The data will be in its respective places.
Now, since this data comes from your friends, this is where you have to watch your remaining save memory! If the remaining free space on your Wii System Memory is running low, you won’t be able to receive the data. Move old data to an SD card or erase it.
You can also send data to multiple friends at once.
It’s difficult to put the joy of being able to exchange snapshots and stages into words. I certainly hope you will all enjoy it. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Tue Jan 08, 2008 5:49 am |
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Melee Stages: Part 2
There was already an entry detailing how we’ve brought back some of the stages from Super Smash Bros. Melee...
So here are some more stages that can also be played in Super Smash Bros. Brawl!
Yoshi’s Island
The steep slopes on either side are its defining characteristic.
That central platform screams "accident!"
Corneria
Battle atop the Great Fox!
Of course, Arwings come flying in, too.
Onett
The offensive and defensive struggles on the buildings of Onett return!
Whoa, whoa, whoa! Watch out for cars.
Brinstar
It’s the dreaded, legendary ocean of acid!
The rising and falling ocean of acid changes the field of play greatly.
Rainbow Ride
Tour the course in this forced scrolling stage.
The boat sinks mid-trip and you embark on a roundabout tour!
This is amazing! Is this a lavish feast or what? I can tell you that for everyone working on this game, the amount of content has been surprising to say the least. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 09, 2008 4:47 pm |
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Pikmin & Olimar
Goodness! Captain Olimar joins the fray with five colors of Pikmin in tow! He plucks Pikmin from the ground and they fight as his allies.
Without Pikmin, Olimar can’t even do a Smash Attack. And the short-lived Pikmin tend to scatter. Theirs is a fated symbiotic relationship.
 |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 09, 2008 4:51 pm |
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Pikmin: World Map
Click on Link Below to download:
"Pikmin: World Map" ( 1:08 )
Composition Supervisor: Hajime Wakai
Arrangement Supervisor: Yasunori Mitsuda
Choosing Pikmin music is a rather difficult thing to do. In trying to find a song that would be remembered by those who played the game...
I thought about areas that everyone would visit when starting and ending play, and thus chose this song.
Its arrangement came together in a smooth and lovely way. It conveys the remarkable Pikmin world. It’s nice. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Thu Jan 10, 2008 4:21 pm |
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Snake: Final Smash
<Grenade Launcher>
Snake’s Final Smash is the Grenade Launcher.
What is he calling in...?
Suddenly he does a great jump!
Choppa-choppa-choppa!
Snake grabs the rope ladder the helicopter drops and takes out his grenade launcher!
So, the thing to do is shoot, right?
Poom! Poom! Poom!
You control the targeting reticule and press the attack button to fire grenades one at a time. There are six rounds, and when you run out...
He loads a new clip? How can that be?
It ends when you shoot 12 rounds or run out of time. Snake then climbs back up to return to battle.
Yep. He makes his exit.
It’s probably better to just shoot all your rounds rather than run out of time leaving ammo behind...but if you just shoot indiscriminately, your shots may be dodged.
When there are two or more enemies, it might be a good idea to hit one as he is being attacked by the other, or something along those lines. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Fri Jan 11, 2008 9:16 pm |
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Pikmin & Olimar: Special Moves
Captain Olimar is among the most specialized characters within the cast of Smash Brothers Brawl.
In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!
<Standard Special Move: Pikmin Pluck>
Pluck, pluck, pluck up Pikmin.
First uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.
There are 5 types of Pikmin to use!
- Red Pikmin -
- High attack power
- Attacks imbued with incendiary properties
- Immune to fire
- Yellow Pikmin -
- Range of attack slightly larger than usual;
- easy to hit enemies with
- Travel in slight arcs when thrown
- Attacks imbued with electrical properties
- Blue Pikmin -
- Strong when thrown
- Slightly more durable than average
- Purple Pikmin -
- Doesn’t fly far when thrown
- Slow
- High attack power
- Slams into enemies instead of
- latching on when thrown
- White Pikmin -
- Quick and light
- When latched onto opponent,
- poison does additional damage
You can figure out which Pikmin you will attack with next by looking at the order they are lined up in.
You’ll use a Red Pikmin in your next attack.
In order to perform a Smash Attack, certain midair attacks, and even throws, you’re going to need Pikmin!
Anyhow, just do your best to not kill off your platoon. Olimar doesn’t stand much of a chance by himself.
Pikmin don’t have graves, you know.
<Side Special Move: Pikmin Throw>
Throw Pikmin that latch on to your opponent!
They’ll cause an enemy’s damage percentage to slowly rise!
<Up Special Move: Pikmin Chain>
If you think you’re about to plunge to your doom, this right here is your best chance for survival.
The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop!
Just imagine what would’ve happened
if you had had one less Pikmin!
<Down Special Move: Pikmin Order>
Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line.
Tweeet! Line up, everyone!
So there you have it. I bet you’re a little confused by his eccentric play style.
But don’t fret! It’s easier than it looks. Spend some time playing around with him. That’s key.
Whoa, the battlefield sure is crowded today. |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Mon Jan 14, 2008 6:20 pm |
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Challenges
Trophies, stickers, music...
Super Smash Bros. Brawl certainly has its share of "rewards" for you to collect. Among them all are several for which I’ve set certain appearance conditions.
So, to help you manage these performance-based rewards, I’ve created the Challenges mode. This mode gives you hints about what you need to do to unlock these items!
This is the Challenges screen.
It’s totally empty. I’d say that if anyone saw this empty screen in-game, it would be an extremely rare occurrence.
Each one of these windows has some condition or another that will unlock it.
When you meet a set of conditions while playing through the game, that window will automatically break open.
KSSSSHHH! Then you get what’s inside!
If there’s a CD inside, you can listen to that CD on the spot.
Hmmm... Nice.
When a window breaks, you see a red silhouette of the windows on either side. When you align the cursor with these windows, you can see the conditions for breaking them open, too.
As you can see...
Use this to take on challenge after challenge so you can earn more, more, MORE prizes! It’s much easier to get excited about it when you know what you have to do.
By the way, you can use as many Golden Hammers as there are down below.
Even windows that aren’t open...
Can be broken open with a little force!
But use the hammers at your own discretion. Once used, a hammer will never return. You’ll want to save them for challenges you just can’t seem to overcome.
Oh, but you should also know that there are some windows even a trusty Golden Hammer won’t break.
And be careful of friends who might egg you on. I mean, imagine you have a hammer, some pristine glass, and a friend who just keeps telling you to break the glass...
It makes you want to break it, huh? |
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SquarEvil
Novice Brawler
 Wii friend code: 6373 4513 6842 2970 XBOX Gamer Tag: CMSlimeShady PS3GamerID: CMDestroyr SSBB Friend Code: 3308 4214 6190
Joined: 02 Nov 2007
Posts: 149
Location: New York or University of Connecticut
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Posted:
Wed Jan 16, 2008 3:34 am |
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Notice: Due to delays in the completion of Super Smash Bros. Brawl, we’ve had to change the release date of the game to Sunday, March 9th.
I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience.
-Masahiro Sakurai
Yeah, this sucks....
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_________________ Wii Friend Code: 6373 4513 6842 2970
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