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linkmh

Super Smash Bros. Brawl Daily updates

Ok, I'm gonna attempt to post the daily updates from the smash bros. website here as "daily" as I can. But you guys...whoever else is out there, can help too. For starters, todays update was the classic mode! woo! Don't worry, i'll try to include pictures as well.
admin

Today was a pretty good update.

A brand new ice climber level! and its not about going up a mountain! Its sliding down on a glacier and into the ocean.
linkmh

The summit? The summit of what? If you must know, I suppose it’s the summit of Icicle Mountain. And I guess there are vegetables there after all.



In other words, it’s an Ice Climber stage.

At first glance, it appears to be a normal glacial peak. But after you fight for a while...



A pop! A crack! It’s breaking?!



Th-the terrain is sliding downhill!



It’s finally arrived at the sea. And with a splash, too!

Hmm. Talk about hectic. And rumor has it, you can’t get careless once you’ve reached the sea.



The polar bear is pushing the iceberg deeper!



A fish leaps out of the water!

I feel like I’ve seen that fish before somewhere... Where could it have been?
admin

man, that level looks awesome. In that last picture, it looks he's swimming? That would be awesome.
linkmh

yup, in a video showing pikachu, i think, it showed him swimming. So basically swimming has been confirmed. I think tomorrows update may show confirm swimming. Man, the great bay stage would've been so much better if you could swim.
heety9

I guess I could do it tonight...
heety9

Nov. 01 Thu. 2007

Meta Knight: Final Smash

<Galaxia Darkness>

Heh heh heh. I got it.

Meta Knight has gotten the Smash Ball. Behold!



Take this!


...

He swirls his cape out in a wide sweep, but if he swings and misses, nothing happens. It’s a waste of the Smash Ball. Be sure to hit with that swing of the cape.


This time, behold!


The field is gradually engulfed in darkness.


Toh!

The field is swallowed by darkness, and Meta Knight slices strongly through it. Enemies get launched helplessly. Talk about cool.

But there is even more coolness to this move.


If there are others besides the enemy you hit with the cape...


They get cut in the darkness, too!

So, while this move’s initial attack range is relatively narrow, if you hit with it, most everyone suffers. Aim well and sally forth.
linkmh

nice update, i never stay up for the updates anymore...damn school. Though the FS is only useful if the enemy is close by, so that means metaknight must be bada$$. maybe, to balance it out.
heety9

BTW:

Look at the last pic. SHADOW MARIO CONFIRMED!

lol jk.
linkmh

heety9 wrote:
BTW:

Look at the last pic. SHADOW MARIO CONFIRMED!

lol jk.


lol! Maybe it'll be a different costume. But wasn't shadow mario kinda blueish?
heety9

Yeah, he was blueish. I don't think he'll be a costume, they would have showed it in the demo.
heety9

Nov. 02 Fri. 2007

On-Screen Appearances

As the match begins, the characters enter the screen with signature moves!

These fun appearances have been revived in Super Smash Bros. Brawl!




Mario appears out of a pipe. It’s pretty basic.



Fox dashes out of the Arwing.



The condor appears! It’s the Ice Climbers.



Pit comes riding in on light from the heavens.



Mr. Saturn’s tea table? Lucas appears!



Could that be warp magic? It’s Ike?



Snake’s optical camouflage breaks up as he lands.

There’s a three-second countdown before the match begins. And those are just a few of the fighters making their appearances.
[/img][/i]
linkmh

I love it! thats all I have to say! oh and also...FINALLY!
heety9

It was actually confirmed a few weeks ago.
linkmh

heety9 wrote:
It was actually confirmed a few weeks ago.


Yeah, but its nice to see some good screenshots of it for once.
linkmh

The Arwing makes an emergency landing on the edge of a dense jungle.
As Diddy Kong discovers it, and evil hand reaches for him from the lake...

http://www.smashbros.com/en_us/mo...true&height=290&width=420
Game Modes | Adventure Mode | Nov. 05 Mon. 2007



Nov. 05 Mon. 2007

Fire Emblem: Fire Emblem Theme
Music

"Fire Emblem: Fire Emblem Theme" (1:15)

Lyrics Supervisor : Masahiro Sakurai
Translation Supervisor : Taro Yamashita
Composition Supervisor : Yuka Tsujiyoko
Arrangement Supervisor : Shogo Sakai
Director : Taizo Takemoto
Soprano : Oriko Takahashi
Tenor : Ken Nishikiori
• Copyrights for this song are held by Nintendo and INTELLIGENT SYSTEMS.
• Check your volume settings.

We’re using an extravagant chorus with the Super Smash Bros. Brawl main theme, right? Well, when we recorded it, we also created and recorded the Fire Emblem theme with the same members.

In Japan, the lyrics used in commercials are quite famous ("♪If danger approaches, retreat helter-skelter!"), but in taking it worldwide, I’ve reflected on the Fire Emblem world and done the lyrics in Latin.

If you were to write them in English, they would go something like this:


Fire Emblem, companions walk
The endless path together.

In the wavering shadow of spite,
Our home is faced by the oncoming spear,
Engulfed in flames.

I keep that unforgettable day in my heart
And now rise up together with my companions.

Fire Emblem, our bond shall be never broken.

We hold fast to protect tomorrow
And the one who awaits our return.

Fire Emblem, light gathers on the flag we unfurl.

Fire Emblem, we gaze upon the multitude of stars,
Gripping our blades.

If we do not bring light to the darkness in these lands,
The shooting stars will soar over a wasteland.

Fire Emblem, on whom does the morning sun shine
As she climbs over the edge of battle?
linkmh

Nov. 06 Tue. 2007

Items from Previous Installments
Items

A number of items from past Smash games appear in this one as well. But, of course, there are naturally many people who have never played any of those games. And even if you have, I still think I ought to explain these.

It’s not all of them, but I would like to introduce a few.

<Beam Sword>



It is a blade of light—the Beam Sword.



This time it gets REALLY long!

<Fire Flower>


Hold down the button to release a fire burst!

<Freezie>



Throw it at someone to freeze them.

<Home-Run Bat>



Do a side-smash to hit a home run!



This time, everyone has a different stance.

<Party Ball>



Items pour out from inside.

<Super Mushroom>



When you get the mushroom...



You become gigantic!

These are just some of the items that intensify the slapstick nature of this game. You must master them all!
SquarEvil

wonder what that clock does....
linkmh

Gray Fox

If Snake is going to be joining the brawl, then it should be fine to have someone else from the Metal Gear world join as an Assist Trophy, right?

Frank Jaeger, the Gray Fox, appears!



Oh! Cool mono-eye!

He approaches stealthily with lithe jumps, coming right in then slicing repeatedly. Awww! It makes you want to use him as a playable character.



He slices over and over with his back-handed grip.

By the way, he reflects projectiles.



PA-SHEEN!



Gray Fox faces off with Snake.

Gray Fox, who engaged in a grand battle to the death with Metal Gear REX... To think that he would reappear on Wii, and alongside Mario and Sonic at that!

You never know what might happen in this world.

---------------------------------------------------------------------------------
Surely you’ve learned how to shield to protect yourself. Have you learned that yet? Good. You’ve learned.

Then next up is grabbing. And throwing!



Press the attack button while shielding...



And grab at your opponent!

If you press the attack button while shielding, you’ll grab. Give a try next time you’re shielding.



Block your enemy’s attack with your shield!



Then just press the attack button to grab your enemy!



Tilt the Control Stick in any direction you like to throw!



Then pursue with combo attacks!

And so on.

Grabs are also effective against enemies that are protecting themselves with their own shields. Shield against attacks, then grab. Or dodge. If you can understand this flow, you’ll find they add a dimension that changes the simple charging attack.

At any rate, get in the habit of shielding when you’re in trouble. Then you can think about what comes next.
linkmh

Lucas: Special Moves

There’s a character named Ness who has appeared in the Smash Bros. series up until now, and Lucas is very similar. They are from the same family of PK users.

But Lucas’s physical combat style is quite different. By which I mean, he does not have the same standard moves.



His strong up attack is a mentally-powered flip kick.



He unleashes a PK barrage on the ground with his down smash!



The finish of his back air attack is a meteor smash.



Oh! Is he grabbing the edge with his rope snake?!

<Side Special Move: PK Fire>

This is also quite different from Ness’s.



It flies perfectly sideways, even in air.



The flame pillar explodes!

<Standard Special Move: PK Freeze>



If you charge it up and control it...



You can freeze your opponents!

And even more threatening is his PK Thunder. For those of you unfamiliar with the last game, or the one before that, remember this well.

<Up Special Move: PK Thunder>



You guide the PK Thunder with the Control Stick...



And hit yourself with it to launch!

Doing this helps you recover.

The angle you launch at depends upon the position at which the PK Thunder hits you. This launch also makes for a rather powerful attack, so I think it’s fine to even try it unexpectedly.

<Down Special Move: PSI Magnet>

This move absorbs the energy of projectile and other attacks and uses it to recover Lucas’s damage. It has a wide range of effectiveness, so give it a try when you get the chance.



If an enemy uses a projectile, that’s your chance.
----------------------------------------------------------------------------
This could very well mean that Ness is not coming back...unless they completely overhaul his moves.
linkmh

Norfair is the location in Metroid where the enemy boss Ridley was. There was a lot of lava, and it seemed like a rather hot area.



Whoa! That looks hot.

As you can imagine, the lava level will indeed rise and cover the platforms. It’s dangerous to touch it.

That dangerous-to-the-touch lava comes flowing from a number of places, so be careful.



Hot! Hot-hot-hot-hot-hot-HOT!



EEEEEEEEEEK! It’s a lava wave!

The tension rises. Yes.

When the lava wave appears, a single safe area will also appear. If you can get in, you’ll be safe...but surely there will be quite a battle for that spot. Yet another bit of back and forth.



"Let me in!" "I’m not letting YOU in!"



It even has hatches that close in emergencies. Ahh.

You can barely dodge the massive lava wave with a great jump, but it’s a little difficult. Besides, you KNOW you want to win the battle for that safe area.
SquarEvil

Hoping for something big next week...
linkmh

lol, yeah. I'm hoping for a big update on Dec. 3rd though.... OMG SUPER SMASH BROS. BRAWL DEMO!!! WOOT!
yeah...like that'll happen...
SquarEvil

guess I'll continue...


Ike: Final Smash

<Great Aether>

It’s Ike’s Final Smash, Great Aether. As the name suggests, it’s a more powerful version of Aether.



First things first: get the Smash Ball!



Do a standard special move to swing your blazing sword!



Great!



AETHER!



Then he just plummets.



At the moment of impact, your foes are launched!

That feels gooood... It’s exciting and exhilarating.

But, you do have make sure you hit with the Final Smash. Its range of impact is pretty large, so you just have to get the right timing.



Try to lift up multiple enemies!

In multiplayer brawls, you can move freely as long as you aren’t the one who’s suffering the Final Smash.

Ike is invincible during his Final Smash, so you can’t really meddle with him. But as for the people he’s finishing off...?



Maybe you could add to their woes. Could this be a plan?
SquarEvil

Three Different Taunts


If you want to show your opponent a little flair, you can do moves unrelated to battle—it’s called taunting. You do it with the +Control Pad, except when using the Wii Remote and Nunchuk.

This time, you do one of three different taunts, depending on the direction you press the +Control Pad!


Up taunt: He twirls his sword twice and sheaths it.



Side taunt: Oh. A fairy.



Down taunt: Is this his mysterious pose from the Nintendo 64 version?!

There are a variety of patterns for you to enjoy.


He takes off his hat and spins around whimsically.


She curls herself in some sort of new stretch.


He gives a shout on the spot.


He gives a three-fingered "W" salute.


He thrusts his sword in the ground and crosses his arms.


He spins his feet and says "Too slow..."


...

With Wii Remote + Nunchuk control, taunts are handled with the 1 Button (up taunt), the 2 Button (down taunt) and the 1 and 2 Buttons simultaneously (side taunt).



Oh, and a short message can be assigned to each taunt direction.
SquarEvil

Handicap

Be kind to beginners! If all you do in brawls is beat up people who don’t know left from right, they’ll never understand the rules of the game, right?

So until now, I’ve always made sure to include handicaps in each game in the series.

But, I began to think that there isn’t much thrill in just making yourself weaker, so I changed the system.


First, find the Handicap option on the Rules screen.


Then you’ll see something new.


Click-click-click! Ratchet up the handicap.


You start with your initial damage meter boosted!



Even when you reappear.

The strength of each character doesn’t change, so then you can show your skills to your opponent!

Also, you can use this not only for handicapping, but also for starting all players at the same damage—it’ll give you matches with a slightly different feel.

Now, I’ve also kept the auto-handicap feature. This gradually increases the starting damage for the winner of the match.


Choose the Auto setting from the same option.
SquarEvil

Kirby: Meta Knight’s Revenge


Click on link to download:
Kirby: Meta Knight's Revenge (1:22)

Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Noriyuki Iwadare


I was just thinking how it’s been more than ten years since I made this game...

It was in Kirby Super Star that Meta Knight rode out on the Battleship Halberd to govern Dream Land. This is a jazz arrangement of the music from back then.
WELL? How do you like it?!

After going with the "serious touch" of the Halberd for the Kirby stage, I’m now thinking that maybe this overly peppy song is a little incongruous...
SquarEvil

Meta Knight: Special Moves


I introduced some of Meta Knight’s special moves in a previous post titled "Four Special Move Types".

But, since he has so many peculiar moves, I wanted to explain them again.


<Standard Special Move: Mach Tornado>


Suck them up!

Your inertia carries you left and right. Tap the button to rise up off the ground a bit.


<Side Special Move: Drill Rush>


Rush!!!

You spin like a drill, plowing into people. You can also change your direction slightly.


Push your enemies up into the air!


Of course, you can push them down, too.

<Up Special Move: Shuttle Loop>


Rise up while launching your sword up...


You can also flutter through the air and glide.

This is a move you use to glide. It’s kind of like Kirby’s wing ability.


<Down Special Move: Dimensional Cape>


The familiar move from the trailer.

He wraps himself in his cape, disappears, and reappears with this move.


Tilt the stick to move the position where he’ll reappear!



If you’re pressing the attack button, you’ll unleash a surprise attack as you reappear!

Use the Dimensional Cape as a precursor to an attack. If you just can’t get the opportunity, then forget about attacking.
SquarEvil

Spectator


Even among Smash players, there are some people who just aren’t that good at action games. With that in mind, I’ve been thinking about how I can convey the fun of Smash to newcomers. I’ve been thinking about this type of thing since long before I joined this industry.

So, for this game, I’ve prepared a new kind of mode. It’s called Spectator, and you’ll find it in the With Anyone menu. If I had to describe it in a word, it’s "watching!"


You can enjoy watching matches between other people!

This mode is a service where Nintendo uses Nintendo Wi-Fi Connection to send the data for games played between other people to every Smash household.

Match selection is handled automatically, and absolutely no names of any players can be seen. It feels like there’s a continuous broadcast of matches on your television! Even if you don’t play, you can enjoy the battles of other characters!

And at the beginning of each match, you can even bet coins on the character you think will win.


I’ll bet some coins. I’ve got a winner!

Glean what hints you can from the stages and combatants and try to deduce the winner.

Of course, if your pick wins, your coin count will increase! And the more players in a match, the higher the payout. There may even be extra prizes.


Even if you lose, you can get some stickers.

Just to make sure there’s no mistaking that just watching a match can be fun, we’ll be passing out stickers left and right.

For those of you who want to cooperate with our data collection for Spectator mode, set Allow Spectators to Yes in your Wi-Fi Options. This will result in your play data occasionally being sent to Nintendo.


This setting is in your Wi-Fi Options.

The content that is broadcast is the same for everyone spectating (if your connection timing is the same), so it should be fun to have people in different environments watch and cheer the same match.

To be shocked by impressive play, or to bust a gut laughing at some accident will be quite fun! Perhaps you can use it as reference for your own matches.

Hopefully this mode is something that even people who aren’t good at games can enjoy.
linkmh

ha ha, thanks, I was actually gonna post them during the weekend! I don't have the time to post them everyday.

That spectator mode seems pretty awesome, hopefully SSBB isn't going to be made for those people that can't play the game very well.
SquarEvil

Eh, no problem. I usually have a lot of free time during the day.

I like spectator mode, but I wish you could choose which matches to watch. Like if you wanted to have to of your friends fight and watch the match or something like that. It still looks cool though, especially with the gambling thing.

Maybe a veteran return next week...
linkmh

<Iceberg>

The Ice Climbers’ Final Smash is Iceberg!

Calling it Iceberg is a bit problematic. I mean, it’s not like...



Ahh! I guess Iceberg IS about all you can call this!

When you get the Smash Ball and do your move...



The duo does a high-five, and...



CRRRRRSSSSSSHHHHH!



It happens even in the big city, just like this...

Ice doesn’t just make the available ledges smaller and more slippery, but it also damages your opponents!

But, of course, the Ice Climbers can handle it no problem. They look as cool and refreshed as ever.



Sometimes, you can even freeze opponents.
Now that’s just cold!
------------------------------------------------------------------------------------

I was hoping something a little bit more...fantastic, but this works as well!
SquarEvil

Smart Bomb



This familiar item is from the Star Fox series. Those who have played those games can imagine how this bomb explodes.



Throw the Smart Bomb, Fox!



Don’t get caught in the explosion, Fox!



Hurry, Fox! Run!

This fearsome item practically covers entire stages in a massive, engulfing explosion. It’s best to try to use it in a spot that leaves few places for enemies to flee. Or something like that.

It does seem that they occasionally fail to explode. You might throw it, only to watch it not detonate. In those cases, you’ll want to be careful, because you never know when it might go off.

Speaking of duds, certain Pokémon that explode also sometimes fail to detonate.



Pssssssst.
SquarEvil

Training

If you brawl for a long time, there is one thing you will definitely start to think: "What can I do that will help me be able to win?"

For that, I’ve implemented a training mode to help you get to know the characters.



At first glance, nothing about this screen seems unusual.

Bothersome displays are hidden at first. The settings screen appears when you pause the game.



Oh! There it is!



You can produce lots of items.



You can put in three computer opponents, and jack their damage meters way up.



And you can see how much damage different combos do.



You can even put it in slow motion.
(But...you can’t tell that from a screen shot.)


You need to know the moves, whether you’re trying to hit with them or avoid them—this is especially true of Final Smashes.

This mode is particularly helpful with that.
SquarEvil

wow... ok. Sorry, I've been busy this past week.

Color Changes

You can change the color of your character by pressing buttons on the character-selection screen!

This is one of the many joys of Smash. This time, each character has about six different color variations.



We’ve added Fire Mario to the selection.



He’s white! Is this Yeti DK?



What’s this?! Dark Link?!



The Fusion Suit is a must.



The Dark Fox. That’s pretty cool.



Th-those... I’ve seen those before somewhere...



This is the Zelda of old.



Golden colors and fallen angel colors.



Hmm... These are the colors of an ordinary soldier.



Snake changed his camouflage!

The end result is a great wealth of varieties, so I hope you’ll all find your favorite color combinations.
SquarEvil

Saki Amamiya



Saki Amamiya appears from Sin & Punishment: Successor to the Earth! This title is currently available via the Virtual Console.



Saki stands on solid ground!

He uses his weapon, the Cannon Sword, which combines a sword and a gun into one to slice and shoot!



He cuts repeatedly without mercy!



And shows off his magnificent jump!



Take this!!

As with the original title, he speaks in English.

He rivals just about any main character. There were many requests from users for his inclusion, and he IS pretty cool, so I did what I could to include him. After all, this game does let you enjoy a dream cast of supporting characters!



H-he has absolutely no problem fitting in!
SquarEvil

Charged Special Moves

Mastering the chargeable subset of special moves is important.

Take the following moves, for example.



Link’s Standard Special Move: The Hero’s Bow



Pikachu’s Side Special Move: Skull Bash

These moves can be charged up by holding down the special-move button, increasing both speed and power. If you press the button down firmly and then release, you’ll unleash the move at full strength! When you first try out a character you aren’t familiar with, this should be the first thing you try.

But, there are also some moves that continue charging even after you release the button... Huh???



DK’s Standard Special Move: Giant Punch



Samus’s Standard Special Move: Charge Shot

...among others.

For these moves, when you press the special-move button again, it unleashes the move at the power level you charged it to.

Also, with these moves, you can move around while charged by charging the move to the maximum limit or by pressing the shield button to cancel the charge.



Look! Smoke shoots out from his head when he’s reached maximum charge!

Do your best to build up the maximum charge, then unleash it at just the right moment! These are superimportant techniques for characters like DK and Samus. Don’t forget them.
SquarEvil

Lucas: Final Smash

<PK Starstorm>

Lucas’s Final Smash is PK Starstorm! It’s a move in which he unleashes a rapid barrage of meteorlike PSI power.



After a fierce battle, he gets the Smash Ball!



P...K....



STARRRRRRRRSTORRRRRRRRRM!

As the star storm continues, the tension increases. They all rain down at once.



Can you possibly escape it?!

It may be that it’s less advantageous on larger stages and more advantageous on smaller ones. There are a variety of moves like this that have clear advantages and disadvantages depending on the terrain.
SquarEvil

Controls

If you use the Controls function under Options, you can assign controls to any button configuration you like.



First, input a name.

What’s important to know is that button configurations must be tied to a specific name. Once you do that, any time you choose that name afterward, you’ll automatically play with the button settings you chose.



One name can handle controls for four controllers.



Even a GameCube Controller!



Even an NES-style Wii Remote!



Even a Classic Controller!



Even the Nunchuk!

...Huh? What’s that thing that says "Shake Smash" under Nunchuk?

With this function, you just shake the Wii Remote to do a Smash Attack in the direction you shook it. It’s a little bonus we added.

Also, if you turn Tap Jump off, you can cut the jump function out of the up direction on the Control Stick. This means it’s easier to do an up attack without jumping into the air. Use whichever way you prefer.



Then try it out!

Do it to your heart’s content. Try to find the perfect button combination!

But, if you decide to play Smash at a friend’s house, your button configuration naturally won’t be there. And trying to set it up all over again is sort of a pain.

I didn’t miss this detail, though.



Press the + Button on the name list to open the menu.

When the menu screen pops up, press and hold both the 1 Button and the 2 Button. After a moment, your name will be saved to the Wii Remote. Of course, you can expect your control settings to carry over along with your name!



Button settings are transferred by way of the Wii Remote.

Pack your name into your Wii Remote and transfer it the Wii at your friend’s house. Then choose that name to play with your button configuration.

Wow. I hate to say it, but we really have thought of everything.
SquarEvil

Donkey Kong

Click on link below to Download:
"Donkey Kong" (0:54)


Composition Supervisor: Yukio Kaneoka
Arrangement Supervisor: Hirokazu Tanaka. Ex

He is the mainstay who has built Nintendo sound since the days of Game & Watch: Hirokazu Tanaka.

He wasn’t included on the list of musicians until now, but he secretly joined the fray!

And then there’s this arrangement of the original Donkey Kong theme. It has gone in the direction of the unexpected, becoming completely different from the work of the other musicians.

You’ve got to hear it!
SquarEvil

Widescreen Support

This title, like most Wii titles, supports widescreen display. In other words, you can enjoy the game with full display across televisions with wider screens, too.



This is standard display.



This is widescreen display.

The border off the screen that cues a KO is the same for both. Choose the display mode that matches the TV you have at home.

But some people may not know if they have a normal TV or widescreen TV, and may not even know what difficult terminology like 4:3 or 16:9 means. Right? Who knows all that stuff?

So, all you have to do is check the circle that appears in the background on the screen where you choose your display setting.



This is the correct standard ratio.



This is the correct widescreen ratio.





The two shots above... Wrong.

Being able to just look at the image and know if you got your settings right is pretty huge, huh?

Ah, yes. If your television has screen-size settings called Wide and Full, set your TV to Full. If you choose Wide, there is a chance the image may be shifted toward the center of the screen.
SquarEvil

Wario: Final Smash

<Wario-Man>

Wario’s Final Smash is Wario-Man!



Eat garlic!



Wario-Man!

Even after becoming Wario-Man, you control him as you normally would. And he doesn’t unleash any overwhelmingly powerful attacks.

But he is able to negate a variety of moves and boasts some rather odd abilities...



Punch to pummelpummelpummelpummel!



It’s a sideways-sliding shoulder tackle!



His midair moves make him fly?!

His special moves are also powered up, but the one thing you can’t do is ride his bike.

Don’t do it.

This may seem like a joke, but you absolutely must not ride it.



Tooooooo faaaaaaaaast!!!
SquarEvil

Events

It’s the return of Events! This is a single-player mode in which you battle through predetermined situations.



This is the Events selection screen.

Oh! The pictures make it easy to understand.



And it has different difficulty settings!

For these, a harder setting is probably more exciting, but you can go ahead and set it however you like.

For example, you’ll find these kinds of situations:


Two Trouble Kings



Character: Mario

Bowser and King Dedede battle as a team!
And Mario stands alone against them.



Pink Ball Repulsion



Character: Meta Knight

Kirby must not be allowed on the Battleship Halberd!
Blast Kirby off before the platform lands on the Halberd!



Cleaning House in Skyworld



Character: Pit

Destroy all the terrain in Skyworld!
Wario both gets in the way and helps out?



Sleeping in the Eggs



Character: Yoshi

Using Yoshi’s Egg Lay standard special move,
put both enemies inside eggs simultaneously!



Dark Link Duel



Character: Link

It’s a fated battle with your own shadow.
This is a stamina based match.


High scores are recorded for each challenge at each difficulty level. You don’t just clear these challenges—competing for time will magnify the fun.

Enjoy Smash’s chance meetings between a variety of characters!
SquarEvil

Melee Stages

First, take a look...



Could this be...



The Temple!

This is the Temple stage from the last installment, Super Smash Bros. Melee.

I think that based on my updates so far, you probably understand that we’ve created plenty of stages.

But we wanted to do more, so we’ve brought back a number of stages that appeared in the last game.



It’s...big...



It’s perfect for those who like pursuit.

We’ve tried to create an exact replica, but there may be a few areas that differ from the last game. I hope you understand.

In general, the Melee stages have the same background music as in the last game, but we’ve also prepared some tracks like this.

Click on link below to download:
"Zelda II: Adventure of Link: Great Temple/Temple" (0:54)

Composition Supervisor: Akito Nakatsuka
Arrangement Supervisor: Shogo Sakai
linkmh

I love this update! Hopefully we'll get some revamped n64 stages!  *hopes for hyrule castle*
SquarEvil

I don't remember a lot of SSB stages (i haven't played that game in a long time), but I do remember that stage, so yeah I hope that returns too with updated music.

What awaits on Dec. 3rd?

"yyyeah, there's been a change of plans and we're just gonna go ahead and release the game today..."

Imagine the mass chaos at Gamestop XD. If only it were true....
SquarEvil

Friend List

The Wii includes a function called Wii Friends, but you will register a separate list of Smash friends.



That’s your Friend Code in the top right.

Please exchange these numbers with your friends. Write a note, do it over the phone, or send it by e-mail – just share your numbers with each other.



Then input your friend’s Friend Code.

Once you’ve both input your codes, it looks something like this.



Oh! It comes with comments.

You can enter your own icon and comments.



This is where you enter your short taunt messages.

The preparation ends there. After this, you won’t have to do it every time.

So, let’s play a game! In that case, someone has to enter someone else’s game.



The person who will host creates a room.

Everyone can see the status of people on their Friend Roster.



You can see if they’re online or hosting a match.

If you want to play together, just select that person’s name and choose OK!



Join someone who is hosting a match.



Once all participants select OK...



You can play.

Yep. Simple.

Simple is best.

By the way, the circle at the top right of your Friend Roster approximates the connection quality of your last connection. The closer it is to blue, the smoother you’ll be able to play.
SquarEvil

Oh well. At least we now know how it all works :/
SquarEvil

Returning Pokemon


If you haven’t played the last game or the one before that, you may be left wondering something like, "Why isn’t this Pokémon or that Pokémon in the game?" All I’ve been introducing are the ones new to this game.

So now I’d like to introduce several of the Pokémon that appeared in past installments that will be appearing again in Brawl.



Suicune



Lugia



Entei



Staryu



Bellossom



Ho-Oh



Wobbuffet



Togepi



Snorlax



Celebi

The likelihood of mysterious Pokémon appearing is quite low. Mew and Celebi are especially rare, but they may leave you some kind of present.



Mew dropped a CD. Accept it with gratitude!
SquarEvil

The Battle for the Smash Ball


A Smash Ball appears! The tension rises. Since it gives you an attack as powerful as the name Final Smash implies, everyone will battle to the death to get it.



There it is! Get it! Get it!

You can’t get the Smash Ball by simply touching it. You have to bash it and smash it many times until the player who breaks the Smash Ball gets it.

The Smash Ball’s endurance diminishes with each hit and with time.



How should you pursue it? Even this becomes a battle.



Yes! I got it!

Once a character gets it and begins glowing on standby, he or she just does a standard special move to unleash the Final Smash. Just press the B Button without any directional input.

It depends on the particular Final Smash, but simply pressing the button at a random time or place might not work to your advantage.



Some can be dodged fairly well...

So pick a position that your move will strike from. Or create conditions under which you will definitely hit your foes. Do all of this while glowing on standby.



Now just jump up and fire off that Final Smash!

However, if the character on standby gets hit, he or she may fumble the Smash Ball!



Even if someone has it,
all it takes is some aggressive offense...!


Do you use it as soon as you get it? Or save it for later? Do you run from an enemy who got it? Or do you chase him? You’ll need instant situational decision-making!

And then there’s an element known as the Pity Final Smash. Once a significant point advantage is reached, the losing player is given a bonus chance. When you get this, you will reappear after a KO in Final Smash standby mode.



It’s OK to give this out, isn’t it?

Now, if you don’t want to use Final Smashes whatsoever, you can restrict the appearance of this item in the Item Switch. If you just turn Smash Balls off, you’ll be set.

The game-changing Final Smash. Using it is fun. Running from it is fun, too.[/img]
SquarEvil

X: Tunnel Scene

Click on link below to download:
"X: Tunnel Scene" (1:00)

Composition Supervisor: Kazumi Totaka
Arrangement Supervisor: Yusuke Takahama

My song choices for this game were made very carefully after surveying song popularity, using opinions submitted to the Smash Bros. web site and listening to the songs themselves.

But there are also some songs I added based entirely on my own whims. This one song is from a Japan-only Game Boy game called X. If a song is good, that’s enough for me.

Of course, there is no X stage in Super Smash Bros. Brawl, but this time, the songs in Smash Bros. aren’t limited only to those series represented by characters and stages. We’ve pulled some that are from completely unrelated games.

Can you expect to hear this song or that song? You’ll just have to wait and see.
SquarEvil

King DeDeDe


<Waddle Dee Army>

King Dedede’s Final Smash is a mountain of Waddle Dees called the Waddle Dee Army!

Hmm. I guess it’s in his character to leave the work to someone else.



Everyone in formation!



Clompity-clompity-clompity-clompity!



Hup! Hup! Hey! Ho!

You can’t tell from a picture, but the speed of these Waddle Dees is quite a bit faster than the ones he normally calls. You need to watch out to make sure you don’t suddenly get swept off the screen.

But the most dangerous thing of all is that the spike-headed Gordos are also mixed into the crowd.



Owwwwwwww!
SquarEvil

With Anyone/Basic Brawl

Join a quick and simple brawl against someone, somewhere! If you’re not going to be playing with a friend, this is the mode you’ll tend to use.

This time, we’ll take a look at how it flows.



The Wii is trying to connect in earnest! And it succeeds!



Here you choose With Anyone.



You could also choose Team Battle,
but we’ll choose Basic Brawl here.




You go straight to the character-selection screen.

Huh? We’re already at character selection? That’s right. You don’t make any rooms.

At this point, you’re already requesting a match. If you connect to someone, you’ll see their status at the bottom of the screen.

Character selection is limited to 45 seconds. If time runs out, your character will be chosen for you at random, so make your choices quickly so as not to make others wait.



Then you go to stage selection.

You can cast one vote for the stage you want to play. A stage is chosen by lottery from among those voted on by the players.

Also, the items that are turned off in the item switch are also determined by lottery.



Practice on Sandbag while you wait...

Then just wait until you get everyone together.



Then the match begins!!

Isn’t that simple? You don’t have to trouble with any settings. You just choose characters and stages.

Names won’t be shown and messages won’t be sent. Neither your identity nor your opponents’ will be known, so you can play without any worries.

By the way, have you ever had an experience in which your opponent was disconnected, and the match never came to fruition? Like when you started with four players, but ended up with only one?

I don’t like that feeling, so I’ve tried to counter it.

If you get cut off, your character will get taken over by the CPU without your opponents even knowing—it pinch hits for you!



Hold on! You can’t tell it’s a CPU!

That’s epic! Can we really do this? Wouldn’t you say it’s way better than having all your opponents drop out?

However, we won’t be swapping in CPU characters when you’re playing With Friends. Sorry about that.




And there is one more important thing...

When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.

But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.

So, this time I’m moving in the direction of not being too hung up on hidden characters.

You can earn most characters by playing through Adventure Mode: The Subspace Emissary. For those of you who look forward to those encounters, I recommend you clear this mode before playing Basic Brawl.

And as the case has always been, I’ve made it so you can play the characters you unlock in battles.
SquarEvil

Bonsly





Bonsly walks around.

Why is this Pokémon named Bonsly? Those familiar with the world of Pokémon understand that while it appears to be a bonsai tree, Bonsly’s body is made up of rocks and stones.



It’s pretty heavy!



When you throw it at someone, it won’t fly far...



But it sure does hurt!

Even if an opponent’s damage meter is below 50%, this thing packs enough power to potentially knock him or her off.

You may only get hit once in a great while, but if you do, watch out!!



Oh, and it’s not like it can’t be reflected.
SquarEvil

Rotation

Picture five or more players huddled around a Wii.

The number of people who can play is limited by the number of controllers that can connect. When that happens, you usually have the people who win or lose rotate out so that everyone gets a turn, right?

So be nice and give everybody a chance to play!

... ...That’s how I feel anyway, but just in case you need a little help being nice (and since everyone has their own controller preferences), I went ahead and rigged up a Rotation mode.



This is the top menu for Group mode!



First decide the number of controllers.



Then get a count of people in the room with you
and enter that in.




How many people per brawl?

You can set the rules to rotate out a set number of winners or losers from the brawl. Rotation doesn’t have to be about coming in first place.

If your group is on pretty equal footing with each other, go for Loser Swaps Out. If you’ve got some green players in your midst, why not start out with Winner Swaps Out?



It’s always useful to log your name.

But, hey, if putting in a name is too much of a bother for you, you can play fine without it. Just as long as you remember your guest number, that is.

If a new player happens to come by during a Rotation match, you can add him or her to the group if you’re willing to head back to the name-entry screen.



When your name comes up, hit a confirmation button.

Press a confirmation button on the controller of your choice when your name pops up. That sets the controller you’ll use.

And of course, your control settings will be applied to your control when you play.



Need a bathroom break? Opt to sit out a match!

Even with numerous controllers and dozens of people lined up to play, you’ll be good to go if you use this mode!

... ... Well, not quite.

Rotation is limited to 16 players. Mm hmm.
SquarEvil

Options



This is the main menu!

Here you can find these six areas.

  • Group
  • Solo
  • Nintendo Wi-Fi Connection
  • Vault
  • Options
  • Data

Today, I’m going to introduce Options.



All options are colored purple.


<Deflicker>



Choose between graphics that are razor sharp
or nice and smooth.


This is... Well, it’s sort of hard to explain using only static shots, but try toggling it on and off on your own TV. Play with the setting that fits your taste.


<Rumble>



Set rumble separately
for GameCube Controllers and Wii Remotes.


Toggle the proverbial buzz-buzz on your controllers on and off.

Just remember, the Classic Controller doesn’t have rumble, so don’t get too carried away.

You can also set rumble preferences for each logged name.


<Sound>



The slider goes left and right.

You can use this to adjust the balance between the game’s music and sound effects.

Oh, a sound test is also available from the first time you power the game on!



Flip through by title or category.

There’s quite a few songs available, so I’ve decided to also divide things up by category this time.



You mean I can listen to sound effects from my favorite character all I want?


<Erase Data>



This is by far the most dangerous of the option modes.

Yeaaah... Don’t fiddle around with these options.

I mean it now. Don’t mess around on this screen.

Seriously now. I’m not playing here.

And that’s not all.


Screen





Controls




My Music



For more about these three, you can go over and check out their individual pages.

Each of these modes is designed to let you tweak the game to match your own preferences, but obviously you don’t have to mess around with these options if you don’t feel like it.

Relax and enjoy.[/list]
SquarEvil

Ice Climber

"Ice Climber" (1:10)


Composition Supervisor: Akito Nakatsuka
Arrangement Supervisor: Toshiyuki Sudo


The Summit is a stage that changes when the mountain peak cracks and pops off.

This song plays on that stage, and it puts the short phrases of the original to work, changing the atmosphere dramatically as the stage changes. It’s impressive!

Unfortunately, however, the timing of the phrases shifts during Slow Brawls. Please forgive that.
SquarEvil

Mario Circuit

The Mario Circuit stage appears! Of course, we HAVE shown it briefly in past movies...



This popular series makes an impressive debut.

It’s a so-called figure-eight course, and you do battle at the crossing of the 8.



There are even grandstands in places you can’t see!

It hurts when the karts racing around the track hit you. They come in from the side and from the back of the screen, so be careful.



When they come from the front, look out below.



When they come from the side, look out above.

The karts are serious about their race. You can get a general idea of their location on the screen in the back, so pay attention to it.



You can actually make them wipe out, too.
SquarEvil

Stafy



This character, the prince of the heavenly seas, appeared in the Japan-only release "Densetsu no Stafy." He’s shaped like a star, but maybe he’s really a starfish???



I’ll do it! I’m doing it!

...He never says anything like that.



His body shines bright.



He boldly does a spin attack!



But...he’s weak?

He’s rare for an Assist Trophy, as he can be attacked.

Sometimes you may wonder "Stafy, why did you even come here?!" But that’s part of his charm.



Owwwwwww!
SquarEvil

Waluigi



he fact that he’s an Assist Trophy means he won’t be appearing as a playable character, but...



Waluigi appears nonetheless!



He dashes at foes...



He stomps on whoever he currently despises!

Characters that suffer his stomping get embedded in the dirt.

Waluigi keeps on stomping, punishing his foe persistently with successive blows. As should be expected from Waluigi.



He finishes with a mighty kick...



Or his tennis racket!

Never forget to finish off those who are helpless to resist. Such a philosophy should really be expected from Waluigi.
SquarEvil

Frigate Orpheon

This appears in Metroid Prime. It’s the first spaceship Samus infiltrates.



What you see in the background is the Parasite Queen.



Th-the power went out?!

For a spaceship that just causes trouble, it sure does have a lot of problems.

But what really defines this stage is the way it rotates 180 degrees.



The siren scream is a warning!



Suddenly, it flips...



The terrain inverts!

When the siren goes off, jump into the air to flee.

But when you’re in a pinch, so is your opponent. Stall your opponent to take advantage!
SquarEvil

Mother: Porky's Theme

Click on Link below to download:
"Mother: Porky’s Theme" (1:24)

Composition Supervisor: Shogo Sakai
Arrangement Supervisor: Shogo Sakai


Porky, the incarnation of egotism. The grand metropolis he created is a towering pinnacle of imagination.

When Porky’s private army, the Pigmasks, appears, the song that often plays is this one! It’s one of the songs representative of Mother 3.
SquarEvil

Team Healer



This item has absolutely no relevance for those who normally just play free-for-all brawls. But not knowing how to use the item would be problematic, so I’ll just explain it.



You might be able to imagine what it is from its name...

Before I get ahead of myself, I must explain that this game features a Team Battle mode.

For example, this function allows people to break into teams of two and do battle when four people are playing.



There are three team colors: red, green and blue.

And the Team Healer has absolutely no function if you’re on your own.



If you pick it up, you just hold it. It doesn’t do anything.



But, if you throw it at your ally...



Your ally’s damage meter gets replenished!

The higher your damage meter, the more you recover.

But, if you don’t alert each other, you may not hit your teammate.



And occasionally,
it may cause an opponent to recover damage instead.
SquarEvil

Kirby: Special Moves

The move that symbolizes Kirby is none other than his standard special move, Inhale!

He’s able to copy an enemy’s ability (by which I mean, their standard special move) and use it as his own.



When he inhales a foe and swallows...



He copies his opponent’s ability!

So... Which look belongs to which character?

































SquarEvil

Subspace Emissary Movie

We created a movie introducing one of the game’s modes—Adventure Mode: The Subspace Emissary.

Enjoy it like you would a preview at the movies!

Watch the video here:
http://www.smashbros.com/en_us/gamemode/modea/modea10.html
SquarEvil

Sorry, forgot to do this one. I'll put up the rest, since the Dojo's on break.

Happy New Year BTW.

Co-op Events

This time, Event matches can be played in two-player mode! Wow. This is a great game for couples.



When you press the Player 2 button here...



The two-player Events begin!

These are not battles—they’re cooperative play. So, you tackle the challenge of each Event together.

There are fewer two-player Events than single-player ones, but they each have different settings than the single-player matches.


<Two Trouble Kings>



Characters: Mario, Kirby

Battle together against Bowser and King Dedede!
This is a proper 2-on-2 match.



<Master the Pokémon Tag Battle>



Characters: Pokémon Trainer, Pikachu

This features Squirtle, Ivysaur, Charizard, and Pikachu.
It’s a tag battle with pretty much equal teams!



<Fastest, Shortest, Sudden Death>



Characters: Yoshi, King Dedede

Defeat the most enemies in just 10 seconds!!


<ALL MINE!>



Characters: Wario, Bowser

C-could this be a Coin battle?! With lots of bills...

That reminds me, there are Coin battles this time around, too. When you launch an opponent, you collect their money. The player with the most money at the end wins.



The fact that it isn’t bloodthirsty is nice.

Oh, and I forgot to mention earlier that you can play Target Smash!! with two players simultaneously as well!



Oh! I see! Delegation of duties is important!
SquarEvil

Overalls Wario




This is the standard Wario found in Smash.

Everyone can change colors, of course. But Wario alone is special...



Look! Wario is in overalls!

There may be some people who prefer this one. This is the "classic" Wario.



F-flab is poking out from his sides.

Choose him just like you would any of the other characters. This outfit appears after the six standard color variations.



Press the X or Y Button, or poke the pattern to change colors.

What’s more, this version has its own color variations. What a bonus.



Oh! Talk about individualized!
SquarEvil

Sonic: Final Smash

<Super Sonic>

When talking about Sonic’s Final Smash, there is no other option than Super Sonic!

Use the power of the Chaos Emeralds to transform. Race through the air at reckless speed!



Get the Smash Ball!



Now I’ll show you!



Haaaaaaaaahhhhh!

He has tremendous inertia and is hard to control, but his top speed is top class!

Those who are witnessing this move should plan on dodging!



Whoa! Hold on!



I won’t take it!

If you boost your speed recklessly, you’ll pass by people too quickly, making it easier for them to dodge.

Speed control is important with this Final Smash.



And it’s over.
SquarEvil

Sonic The Hedgehog: Angel Island Zone

Click on Link Below to Download:
"Sonic The Hedgehog: Angel Island Zone" (0:50)


Composition Supervisor: SEGA
Arrangement Supervisor: Jun Senoue


The song used as the background music for the Sonic The Hedgehog Joins the Brawl movie is called "Live and Learn." As you can tell by listening, it’s a pretty hot song, and it has many fans. Oh... You can, of course, enjoy the original version in this game as well.

And the person who created that song, Jun Senoue, has arranged a song for this game!

It is "Angel Island Zone." It is a song from "Sonic The Hedgehog 3," in which Knuckles first appeared.
SquarEvil

Trophy Stands

Among the many trophies are some representing the enemies that appear in The Subspace Emissary.



Like this.

But they cannot be gotten easily.

You must turn the enemies directly into trophies to get them! The item that is needed to do this is a trophy stand.



Basically, it’s the stand the trophy rests on.

When an enemy appears, you need to significantly weaken it.



Pay attention to the damage meter at the top-left corner
of the screen.


If you’re lucky enough to have a trophy stand, throw it at your enemy after you’ve weakened it!



If it goes well...



It will hit with a thud!



And it becomes a trophy!

Now you get the trophy. Whoa! What’s happened?! You could say this is only possible because of the setting of the Smash world.



You can then view that trophy in your trophy gallery!

Perhaps the trophy descriptions will give you some insight into the backstory of The Subspace Emissary...

Of course, you can also do this to get boss trophies.



Yes! I’m definitely gonna get you today!

Since you can’t get these trophies if you don’t have a trophy stand, pure skill is not enough—it requires a little luck, too.

I’ll make it so you’ll somehow be allowed to fight the bosses even after you’ve already cleared the game, so it’s OK if you don’t hunt all these trophies down in the first battle.
SquarEvil

Coin Launcher

In the last game, you plopped the coins you collected into a prize-dispensing machine for a chance to get trophies. That was fine and all, but I got to thinking that there really wasn’t any strategy involved.

So this time, I dropped it. Instead, you’ll be getting your trophies in THIS kind of game!



I dub this the Coin Launcher!

I’m gonna have you play every inch of this game!



That option on the right is the entrance to the Coin Launcher.



That thing down below is the launcher.

Tilt left and right to change the angle of the launcher and press the button to roll coins out. Basically, the coins themselves are your bullets.



Firefirefirefire. FIRE!



And you got it!

The trophies move, so shoot, shoot, shoot them before they get away. If you hit a trophy with a few shots, it will be yours.



An enemy formation has appeared!

When you defeat formations of smaller enemies, you earn stickers and bonuses. When your green gauge fills up, it becomes possible to shoot coins rapid-fire for a short time.



A missile appeared!

Hit the missiles to shoot them down. If a missile strikes, your coin count will decrease!



Whaaaaaaa!

Press the Cancel Button to quit. Then the results of your trophy and sticker shooting will appear.



The green ones are trophies. The red ones are stickers.

The more you play the other modes, the more coins you’ll earn for the Coin Launcher. You can even earn them in Spectator mode.

When you want even more coins, inviting friends over is your best option. The more people you play with, the more coins you’ll earn.
SquarEvil

Dragoon




It is said that if you collect all three parts, you will complete the legendary Air Ride machine...



There it is! Dragoon Part A!



It’s broken into three parts:
Dragoon Part A, the nosecone...
Dragoon Part B, the hull...
and Dragoon Part C, the tail.



Gather all three and the Dragoon is formed!



Target in sight!



FIRE!!!

Of course, given the amount of preparation required, it boasts tremendous firepower! If it strikes you, consider it a one-hit KO.

The battle for this item is hot.



When you get Dragoon parts, these icons appear!

Hit an opponent who has one of the Dragoon parts to make him drop it like a fumble. You also drop the parts when you lose a life. If you want to get a part in hand, then beat on your opponent!

The same can be said for Smash Balls—those, too, are items that everyone really wants badly, so the scramble can be quite funny!

The joy of finally getting all three. Your enemies doing whatever they can to flee. It’s like we’ve added a delicious new spice, so I hope you’ll enjoy it during multiplayer matches.
SquarEvil

Share

I have a request for the many people who want to play over Wi-Fi! The first time you play the Wi-Fi modes, please be sure to set the Smash Service to ON.



Here in the Options...



You’ll find "Smash Service."

If you don’t turn this Smash Service on, you won’t receive any data! I ask that you take great care not to forget this step.


<Data Sent by Nintendo>



Choose Nintendo Wi-Fi Connection.

In order to receive data sent by Nintendo, you need to first choose Nintendo Wi-Fi Connection mode.



You connect without incident. When you confirm the message...



Data appears in the applicable mode!

Things that have "Download" written on them were sent by Nintendo.

Now, downloaded data from Nintendo will gradually be overwritten, so there’s no need to worry about your Wii’s memory running out.


<Data Sent by a Friend>



Whoa. A lot of stuff arrived. Nice.



When something arrives, you’ll get a message on your Wii Message Board.



When you start up the game...



The data will be in its respective places.

Now, since this data comes from your friends, this is where you have to watch your remaining save memory! If the remaining free space on your Wii System Memory is running low, you won’t be able to receive the data. Move old data to an SD card or erase it.



You can also send data to multiple friends at once.

It’s difficult to put the joy of being able to exchange snapshots and stages into words. I certainly hope you will all enjoy it.
SquarEvil

Melee Stages: Part 2

There was already an entry detailing how we’ve brought back some of the stages from Super Smash Bros. Melee...

So here are some more stages that can also be played in Super Smash Bros. Brawl!


Yoshi’s Island



The steep slopes on either side are its defining characteristic.



That central platform screams "accident!"


Corneria



Battle atop the Great Fox!



Of course, Arwings come flying in, too.


Onett



The offensive and defensive struggles on the buildings of Onett return!



Whoa, whoa, whoa! Watch out for cars.


Brinstar



It’s the dreaded, legendary ocean of acid!



The rising and falling ocean of acid changes the field of play greatly.


Rainbow Ride



Tour the course in this forced scrolling stage.



The boat sinks mid-trip and you embark on a roundabout tour!

This is amazing! Is this a lavish feast or what? I can tell you that for everyone working on this game, the amount of content has been surprising to say the least.
SquarEvil




Pikmin & Olimar



Goodness! Captain Olimar joins the fray with five colors of Pikmin in tow! He plucks Pikmin from the ground and they fight as his allies.

Without Pikmin, Olimar can’t even do a Smash Attack. And the short-lived Pikmin tend to scatter. Theirs is a fated symbiotic relationship.


SquarEvil

Pikmin: World Map

Click on Link Below to download:
"Pikmin: World Map" ( 1:08 )


Composition Supervisor: Hajime Wakai
Arrangement Supervisor: Yasunori Mitsuda

Choosing Pikmin music is a rather difficult thing to do. In trying to find a song that would be remembered by those who played the game...

I thought about areas that everyone would visit when starting and ending play, and thus chose this song.

Its arrangement came together in a smooth and lovely way. It conveys the remarkable Pikmin world. It’s nice.
SquarEvil

Snake: Final Smash

<Grenade Launcher>

Snake’s Final Smash is the Grenade Launcher.



What is he calling in...?



Suddenly he does a great jump!



Choppa-choppa-choppa!

Snake grabs the rope ladder the helicopter drops and takes out his grenade launcher!

So, the thing to do is shoot, right?



Poom! Poom! Poom!

You control the targeting reticule and press the attack button to fire grenades one at a time. There are six rounds, and when you run out...



He loads a new clip? How can that be?

It ends when you shoot 12 rounds or run out of time. Snake then climbs back up to return to battle.



Yep. He makes his exit.

It’s probably better to just shoot all your rounds rather than run out of time leaving ammo behind...but if you just shoot indiscriminately, your shots may be dodged.

When there are two or more enemies, it might be a good idea to hit one as he is being attacked by the other, or something along those lines.
SquarEvil

Pikmin & Olimar: Special Moves

Captain Olimar is among the most specialized characters within the cast of Smash Brothers Brawl.

In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!


<Standard Special Move: Pikmin Pluck>



Pluck, pluck, pluck up Pikmin.

First uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.

There are 5 types of Pikmin to use!


- Red Pikmin -




  • High attack power
  • Attacks imbued with incendiary properties
  • Immune to fire



- Yellow Pikmin -




  • Range of attack slightly larger than usual;
  • easy to hit enemies with
  • Travel in slight arcs when thrown
  • Attacks imbued with electrical properties



- Blue Pikmin -




  • Strong when thrown
  • Slightly more durable than average



- Purple Pikmin -




  • Doesn’t fly far when thrown
  • Slow
  • High attack power
  • Slams into enemies instead of
  • latching on when thrown



- White Pikmin -




  • Quick and light
  • When latched onto opponent,
  • poison does additional damage


You can figure out which Pikmin you will attack with next by looking at the order they are lined up in.



You’ll use a Red Pikmin in your next attack.

In order to perform a Smash Attack, certain midair attacks, and even throws, you’re going to need Pikmin!

Anyhow, just do your best to not kill off your platoon. Olimar doesn’t stand much of a chance by himself.



Pikmin don’t have graves, you know.


<Side Special Move: Pikmin Throw>

Throw Pikmin that latch on to your opponent!



They’ll cause an enemy’s damage percentage to slowly rise!


<Up Special Move: Pikmin Chain>

If you think you’re about to plunge to your doom, this right here is your best chance for survival.

The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop!



Just imagine what would’ve happened
if you had had one less Pikmin!



<Down Special Move: Pikmin Order>

Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line.



Tweeet! Line up, everyone!

So there you have it. I bet you’re a little confused by his eccentric play style.

But don’t fret! It’s easier than it looks. Spend some time playing around with him. That’s key.



Whoa, the battlefield sure is crowded today.
SquarEvil

Challenges

Trophies, stickers, music...

Super Smash Bros. Brawl certainly has its share of "rewards" for you to collect. Among them all are several for which I’ve set certain appearance conditions.

So, to help you manage these performance-based rewards, I’ve created the Challenges mode. This mode gives you hints about what you need to do to unlock these items!



This is the Challenges screen.

It’s totally empty. I’d say that if anyone saw this empty screen in-game, it would be an extremely rare occurrence.

Each one of these windows has some condition or another that will unlock it.

When you meet a set of conditions while playing through the game, that window will automatically break open.



KSSSSHHH! Then you get what’s inside!

If there’s a CD inside, you can listen to that CD on the spot.



Hmmm... Nice.

When a window breaks, you see a red silhouette of the windows on either side. When you align the cursor with these windows, you can see the conditions for breaking them open, too.



As you can see...

Use this to take on challenge after challenge so you can earn more, more, MORE prizes! It’s much easier to get excited about it when you know what you have to do.

By the way, you can use as many Golden Hammers as there are down below.



Even windows that aren’t open...



Can be broken open with a little force!

But use the hammers at your own discretion. Once used, a hammer will never return. You’ll want to save them for challenges you just can’t seem to overcome.

Oh, but you should also know that there are some windows even a trusty Golden Hammer won’t break.

And be careful of friends who might egg you on. I mean, imagine you have a hammer, some pristine glass, and a friend who just keeps telling you to break the glass...

It makes you want to break it, huh?
SquarEvil

Notice: Due to delays in the completion of Super Smash Bros. Brawl, we’ve had to change the release date of the game to Sunday, March 9th.

I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience.

-Masahiro Sakurai



Yeah, this sucks....
SquarEvil

Distant Planet

Pikmin’s protagonist, Captain Olimar, was forced to make an emergency landing on this unexplored planet.

Let’s just call it the Distant Planet for now, shall we?



The flooring in the middle of the stage is made of vines and is very bouncy.

As you play, you’ll see numbered Pellets fall from the Pellet Posies around the stage. Grab one of these and throw it into a nearby Onion to get items.



Here’s a Pellet and an Onion.

Also, this planet experiences frequent torrential downpours. When things get wet, you’ll want to stay away from the hill on the left, as it gets pretty treacherous.



Whoa, that’s some fierce rain right there!

Oh yeah—there are some fierce creatures prowling the area, so watch your step.



You sure it’s safe to stand there?

... ... What am I saying. Of course it’s not safe. Anyhow, take care that you don’t get gobbled up.



Chomp!
SquarEvil

Shiek



Use Zelda’s down special move to transform into Sheik! Once you do so, you’ll have access to a new character completely unique from Zelda.

Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.




Sheik's Special Moves

Standard Special Move: Needle Storm
Side Special Move:          Chain
Up Special Move:             Vanish
Down Special Move:         Transform
Final Smash:                   Light Arrow
SquarEvil

Piknin & Olimar: Final Smash

<End of Day>

Captain Olimar always makes sure to return to his spaceship before nightfall when he’s out exploring new planets. Why is that?

That’s because nighttime on these planets is absolutely teeming with scaaary wild beasts! To avoid an encounter with those creatures, Olimar takes to the safety of space during the night.

So how could we represent this idea in Brawl...?



First things first. Get that Smash Ball!



There’s Olimar’s ship!



Blast off! The ship soars higher and higher into the stratosphere.



Stars fill the sky above.



Wild beasts everywhere! Aaaah!

Characters left behind on the ground take lots and lots of damage.

But dishing out damage alone won’t score you points. The more people in the brawl, the more damage you can expect this attack to do, but beware—another opponent may steal the KO you’ve worked so hard to set up.

In a one-on-one match, this Final Smash won’t deal as much damage, but hey, there’s no worry that someone else will steal your KO, either.

I guess you could call this balancing the gameplay, huh?



The ship comes crashing back to the battlefield
with a huge explosion! Maybe, if you’re lucky,
you’ll catch someone in the blast?
SquarEvil

Sticker Power-Ups

Your battle against the Subspace Emissary will one of epic fury. Naturally you’re going to want to do everything you can to strengthen each character for the fight ahead.

And that’s where stickers come into the picture!



These should do the trick.

Did you think those stickers were just for collecting?

Well, it seems you thought wrong! The truth is startling, huh?

Each sticker houses a special power up. For example, some up your attack power, others bolster the damage from fire-based attacks, and some even keep you from flying as far when you take a hit.



You can find the details of each sticker’s power-up ability here.

On the Map screen, select the Sticker option to move to the sticker-application screen. You can switch between characters with the L and R Buttons.



Here’s a shot of the underside of a trophy base.



Now slap down one of the sticky stickers you’ve collected.

Generally speaking, the bigger the sticker, the more dramatic the power up.

The more stickers you put on a trophy base, the more powerful that character becomes, but you’ll need to consider your placement and sticker choices carefully as space is limited.



Fill in those bare spots with little stickers...

Leave no space unused!

When two stickers offering a similar power up are placed on a trophy base, only the more potent of the two power ups will take effect.

So, for example, if you had [Leg] Attack +4 and [Leg] Attack +6 stickers on the same trophy base, the added [Leg] Attack bonus wouldn’t be +10—it’d simply be treated as if you’d only put down the +6 sticker.

You should always remember to maintain balance in your sticker selections.

Also, some stickers can only be placed on certain characters. Stickers whose range of usage is limited in this fashion are proportionally stronger when placed appropriately. Do your best to find a good place for each sticker.



If you find placing down stickers yourself too much of a bother, just let the game do it for you by selecting Random.



Once you’re ready, apply all the stickers at once!

You can adjust the position of stickers until you choose to apply them, but you can’t place stickers on top of each other, so you’ll occasionally need to remove old stickers to make space for new ones.

Once you peel off a sticker you applied, you lose it for good! So take care when you lay down your stickers.



Stickers applied to a trophy base take on a gray tint.

Also, for some reason, you’re able to readjust the position of an applied sticker on its trophy base.

So while removed stickers are gone forever, you’ll be getting stickers left and right as you play—you’ll probably find that sticker you lost again. And, if you only use stickers you have doubles of, you’ll never lose one from your collection.

Plus, as I’ve said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.

Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.



If you retry a beaten stage, you can adjust the difficulty level.

But if you should die and find yourself at the game-over screen, be prepared to lose half the stickers you collected.



Nooo! What a waste of good stickers!

Finally, remember that stickers are only of use within The Subspace Emissary. Sorry to say, but they’ll be of no use to you in standard brawls.
SquarEvil

Zelda: Final Smash

<Light Arrow>

In the final battles of many of the Legend of Zelda games, you didn’t want to be low on arrows. A lot of times they were Silver Arrows, though...

Zelda’s ace in the hole is the magical Light Arrow, which you can use even as Sheik.



Ready for the Final Smash!



Draw the bow tight...



Fire! A beam of light pierces your enemy.



Your enemy is blown away by a tremendous force!

When you’re using Sheik, some of the characteristics of the attack will change, like the direction your opponent gets knocked in.

It’s good to use the character whose attack is best suited to the cover on each stage, but you probably shouldn’t worry TOO much about that.



After all, once they’re hit, they’re pretty much done for.

If you’re just playing one-on-one though, the Light Arrow might be easy to dodge. Try to create a situation where you have a good shot.
SquarEvil

Iwata Asks

There’s a web page nestled within Nintendo’s official site where Mr. Iwata, President of Nintendo Co. Ltd., interviews other Nintendo employees. This corner of the website is known as "Iwata Asks."

For some reason, I, Masahiro Sakurai, was invited to one of these interviews.

Wha--?

But I’m not a Nintendo employee! I-is this OK? Are we seriously doing this? Oh, is that so? All right, well, if you insist!

I imagine this interview should give you a tiny glimpse behind the curtains to see what creating Super Smash Bros. Brawl has been like.

Go on and click the link below to check it out!

Wii.com  Iwata Asks <Super Smash Bros. Brawl>
SquarEvil

Manaphy



It’s Manaphy! This Pokémon also appeared in a movie.

This Manaphy is quite different from the other Pokémon that appear in this game. So much so that you’ll think, is this even possible?! Or words to that effect.



It appears from the Poké Ball!



Heart Swaaaaaaaaap!



.........

Nothing happened...? No. That is not so.

Why, Zelda and DK have switched bodies! Wait... You mean, I’m her, and she’s me?!



AAAUUUGGGHHH!

You have to fight as your opponent for a while! They say it’s good to know your enemy.

But you haven’t really swapped places, so if you jump off the edge, it counts as a self-destruct for you. And your damage meter remains as it was.



After a certain amount of time, you go back to normal.
Phew. Good.


Things always seem to end well in this game, don’t they?
SquarEvil

Mushroomy Kingdom

Ah, the Mushroom Kingdom. Most Smash players recognize this place from previous games in the series, where the world was represented in a pixel-art style reminiscent of the original Super Mario Bros.

But why the "y" on the end of "Mushroom"? What’s the difference?



Oh, so that’s why!

This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.



The stage scrolls forward at a leisurely pace.



Pieces of familiar scenery scroll by.

The kingdom you once knew has turned to ruins over the long years, and it is now your battlefield.

You’ll get to enjoy a wide range of familiar structures. Also, since the stage slowly scrolls sideways, battles here will require you to come up with a very different strategy for winning.

Oh, and when you select this stage it will occasionally load an alternate underground stage.



This is the famous World 1-2. This one’s also quite charming.
SquarEvil

Super Mario Bros.: Ground Theme

Click on Link below to download:
"Super Mario Bros.: Ground Theme" ( 1:18 )

Composition Supervisor: Koji Kondo
Arrangement Supervisor: Koji Kondo

The Mushroomy Kingdom stage sports the most famous stage design in all of gaming.

And the world famous Mr. Koji Kondo, creator of the music for Super Mario Bros., has kindly done us the service of arranging this theme for the stage!

The original overworld theme in Super Mario Bros. had a certain, almost Latin flavor to it, but this time the theme features a piano arrangement that really goes along well with the atmosphere of Mushroomy Kingdom.

It’s just wonderful.

Mr. Kondo, thank you for your help!
SquarEvil

Test Battle: Tokyo vs. Kyoto

While it’s true you can battle over Wi-Fi, your connection environment and the distance between players can cause great changes in speed. That fact probably makes you a little uneasy.

So, we conducted an online battle between Nintendo’s headquarters in Kyoto and the development team in Tokyo. The distance between Kyoto and Tokyo...is nearly the same distance between Los Angeles and Las Vegas.

Here’s the video of that match.

http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi06.html
SquarEvil

Masterpieces

Well, what do we have here...



Yes, that’s Super Mario Bros.

Several memorable characters compete for brawl supremacy—that’s Super Smash Brothers Brawl in a nutshell.

But what about the past fights for each of those characters? What were they like?

It may sound impossible, but you can experience those battles in Brawl as well!

That’s right, for the first time ever, you can play trial versions of these games by the miracle of Virtual Console!

That’s what Masterpieces is! Here you can relive the greatest battles of the biggest star characters through demo versions of their games.

Here are some of the titles you can expect to see available in Brawl. Crazy, isn’t it?!


Ice Climber
(1985, NES)



Super Mario Bros.
(1985, NES)



The Legend of Zelda
(1987, NES)



Kid Icarus
(1987, NES)



Kirby’s Adventure
(1993, NES)



Super Metroid
(1994,Super NES)



Star Fox 64
(1997, Nintendo 64)


Whoaaa. Makes my head spin just seeing all those. You won’t need to be connected with Nintendo WFC to play these games.

Just remember, there are some NES classics in there as demos, so expect some of the time limits on those games to be so short that all you can do is laugh at how hard they are.



I’m almost...to the top!



Ahaha! Oh man, out of time already?!

That’s what a good demo is all about. It gives you just enough to let you appreciate the game. Plus it’s a lot of fun to see just how far you can go before the little time that you have runs out.

If you take a liking to one of the trial versions, you can always buy the full game through the Shop Channel! You might even find a couple titles that divert your attention from Brawl for a while.



Some titles come with save data.

But hmm, it seems there are still titles hiding in the Masterpieces section.

Titles?! What games don’t I know about?! That discovery is part of the fun, isn’t it?

Masterpieces are called masterpieces for good reason, and each of the well loved characters here come from a past that is worthy of that title.

To end, I’d like to take this opportunity to send my thanks to all the game creators and affiliated parties who helped in making this possible.
SquarEvil

Vault

The top menu contains six different modes, but I’ve decided to introduce the finer points of each mode one by one.



Here’s the top menu.

Let’s do a rough overview of the mode known as the Vault.

The Vault is where items you’ve collected or created in Brawl are stored. Objects you’ve received as rewards or downloaded usually appear here.



This is the Vault menu!

Trophies & Stickers



●Trophy Gallery



Browse your collection of trophies here.

●Trophy Hoard



Line up your trophies and take photos of them.

●Sticker Album



View all of your stickers laid out neatly in an album.

●Sticker Center



Enjoy arranging your stickers.

●Coin Launcher



Fire off volleys of coins to snag new trophies and stickers!

Stage Builder



You can create all sorts of stages here.



Build stages like this one!



And this one!



If you connect to Nintendo Wi-Fi Connection, you might find something new waiting for you here.

Album



Check out your best snapshots here.



All the shots you take can be found in the Album!



It looks like you might have a new snapshot waiting as well.

Challenges



Once you’ve received a reward for completing a challenge, check here to see what you need to do to complete other challenges.

Replays



Save up to 3 minutes of game play per replay.

Of course, you can record your brawls...



And your Home-Run Contests!



And your runs in Target Smash!!



And your exploits in Multi-Man Brawl!

The power to record and send out brawl replays is in your hands. You can even zoom in for a close-up on individual characters while viewing replays.

Masterpieces



Savor the "authentic" battles past for many famous characters through Virtual Console trial versions!

Chronicle



This bonus feature lets you peruse Nintendo’s library of past titles. Missing titles in your Chronicle will gradually fill in as you obtain stickers and other things related to those games. (However, there are some titles that will not be displayed until the very end.)

Mm hmm... ...This is just nuts.

How on earth did we squeeze all these modes in here? I’ve clearly gone overboard with Brawl.

But still, it’s not like I want everyone to play through every single portion of the game. I think I’d rather you played small portions of the areas you find interesting a little at a time.

Whether you choose to go solo or play with friends, you’re covered, because Brawl is about playing the way you want to play.
SquarEvil

First Songs in My Music

In Brawl there are many ways to add music to your collection, from picking up CDs to unlocking secret songs. However, the number of tracks you can access from the first time you boot up is also quite impressive!

Therefore, I thought I’d go ahead and post a list of songs available from day one.

First Songs in My Music

Look at all those songs. Look at those big names....

Just think, that big list of songs is going to do nothing but grow as you pick up CDs and unlock additional melodies.

Man, having all this great music in Brawl is such an honor!
SquarEvil

Brawl

Brawl is what some might call the standard mode for the Smash series. There’s quite a bit to do on the character-selection screen, so I’d like to give you a quick rundown of what you can expect to find there!

There’s no need to memorize all this, though. Uh-uh.



Behold, the character-selection screen!


<Choosing a Character>

Move your little hand-shaped cursor around the screen and drop your token on a space of your choosing to select a character.



First you grab it, then you place it down.


<Changing Your Character’s Colors>

Tap your selected character to change his or her outfit.



Now that’s styling!

On this screen, you can also select which character you start a match as when playing Pokémon Trainer or Zelda/Sheik.



Just give the character of your choice a tap and you’re good to go.

For those times when you don’t care who you play, you can let the game decide by placing your token on the Random space. This time, unlike in Melee, you won’t know who you’re going to play as until the match starts.



Today I feel like playing Random.


<Name Entry>

Tap on the area marked with a pencil icon below a player’s selected character to select and enter a name for that player.



You can also register new names right from the character-selection screen.


<Fighting Computer-Controlled (CPU) Players>

Tap on the area marked with a player’s number (ie. Player 1) or name to exclude that player from the fight or switch that fighter over to a computer-controlled player.



All panels for CPU characters are grey!

You can adjust the difficulty of CPU players by tapping on the area where you’d normally tap to select player names.



This time around, raising the difficulty level for CPU players will put you up against some pretty fierce competition.


<Changing the Rules>

Access the rules menu by tapping on the area with "2-minute KO fest!" written into it.



Tap right here.



Switch the rules to a Stock match and it looks like this.



And here’s where you can adjust item settings.



You can adjust the match length for Time brawls from here as well.


<Setting a Handicap>

If you turn on Handicaps in the rules area, you can set it from the character-selection screen.



This ought to make things a bit more thrilling.


<Team Brawl>

Tap on the area marked Brawl in the upper-left portion of the screen to switch play to Team Battle. The most common form of Team Battle is 2 on 2.



This text...



...changes to this.



Tap on the flag in the upper-left area of the box to change your team assignment.

When everyone has finished making their selections, those famous words "READY TO FIGHT!" will appear on screen. Once you see those words, press the button on your controller that functions as "Start" or tap the words themselves to move to the stage-selection screen.



Here’s that stage-selection screen.

I’m sure you see that icon marked Melee Stages down at the bottom of the screen, don’t you? Tap here to access several Melee stages for your playing pleasure.



I couldn’t quite get every stage into Brawl...

But there’s more! There’s a switch at the bottom here marked Custom Stages. Tap on this to access the custom stages you made in the Stage Builder.

So many situations are possible when you try combining various configurations of characters, stages, items, and individual rule settings. I’m hoping you make full use of these choices and have a lot of fun.
SquarEvil

Game Mode Introduction Movie

I’ve introduced quite a number of game modes to you here on the Dojo. However, the sheer number of modes is such that I worry I might have confused some of you with all these explanations.

So I decided to rig up a short movie that showcases each mode. There are so many modes that the video moves at a rather brisk pace, but it lets you absorb everything in one quick shot.

... ...Or it might just confuse you further.

Sorry about that, but there’s just so many modes in here, you know?

Watch the movie here
SquarEvil

An Announcement about Future Updates

January 31st, 2008. Super Smash Bros. Brawl has officially gone on sale in Japan. Is everybody having fun with it?

However, Smash won’t come out in North America for a bit and sadly, Europe has an even longer wait until the game releases.

For the past eight months or so, Smash Dojo has served as a source of basic information for the game, but with the release of Brawl, the Dojo will take on a new role.

From here on out, the Dojo will begin to introduce the hidden characters, hidden stages, and additional features in Brawl that have gone unmentioned until now. I’d like to continue to add on to the Dojo so that players of Brawl can come back to this website following it’s completion and view Smash Dojo as a sort of guide for the game.

I plan on continuing updates for another two months, so please continue to enjoy the site.

Just remember, I’ll be posting information on hidden characters and other in-game secrets, so you should take caution when viewing the site if you want to save those surprises for later.
SquarEvil

Ness



Despite being a hidden character, Ness pops up briefly in the opening movie.

As this is Ness’s third appearance in a Smash game, I imagine he’s quite the veteran fighter at this point. Maybe he’s even used to this by now.






•   Play five matches in Brawl
•   Reflect 10 projectiles
•   Get Ness to join your party in The Subspace Emissary
•   With the exception of the last of the three methods listed above, you’ll need to face Ness in a brawl and beat him after satisfying the above conditions to unlock him.

Ness's Special Moves
Standard Special Move: PK Flash
Side Special Move:   PK Fire
Up Special Move:   PK Thunder
Down Special Move: PSI Magnet
Final Smash:             PK Starstorm


Tips

Let’s take PK Thunder, a move which both Lucas and Ness can perform. Sure, the move may look similar, but there are quite a few differences between these two versions of the move.



Lucas’s PK Thunder passes through enemies. Ness’s does not.



Lucas’s PK Thunder is easier to control and can turn in a tighter circle. Ness’s, by contrast, needs more space to turn around but moves at a greater speed.



When propelled into an opponent by his own PK Thunder, Lucas scores multiple small hits. Ness smashes the opponent with a single hit that sends the opponent flying!

Of course, the moves that look different also work differently as well.



Ness’s side smash is a bat that requires a lot of start up time to get swinging but really hits hard.



Only Ness uses a yo-yo for his up and down smashes.



His PK Fire bursts into a column of flame that can score multiple hits!



Ness’s PK Starstorm causes blue stars to rain down and out in a wide fan-shaped pattern.

You’ll need to log lots of time with him and really know his moves to really put him to good use, I bet.
SquarEvil

Port Town: Aero Dive

Port Town Aero Dive is the huge track that appears in F-Zero GX/AX.

The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain.



You start here.



Hop on the platform as it whizzes around the track.



The platform will randomly stop off in one of many locations.

Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. Expect lots of steep slopes and ups and downs.



We’ve even included that famous stepped portion of the track.



Th-there’s a wall in the middle of the course?!

Sometimes the platform will even separate completely from the track. When it does, you’re in store for some really great views of the course.



The track looks so 3-D from up here.

Boy, all this talk of angles and curves gets me in the mood to watch a neck-and-neck race. Guess I’ll have to settle for a lightning-fast round of Smash.
SquarEvil

Final Destination

There’s always one of these, huh? This is the simplest stage.



It’s completely flat—no surprises here!

As for the terrain, there’s just a flat platform and nothing else. There’s not much to talk about either, so let’s just look at the flow of the lovely scenery.



A galaxy drifts lazily by...



You start to enter a wormhole-like thingy...



Then the wormhole disappears and suddenly...



...There’s a beautiful starry sky.



Just as you think it’s getting dark, there’s a single glint of light.



Looks like the interstellar clouds start to swirl about.



Then, a lovely ocean view!



Actually, this place is kind of a continuation of the opening sequence...



Gradually everything starts to tilt...



...It’s all upside-down, and keeps on turning...



...And then somehow it returns to the beginning.

In Final Destination, the characters, who have been battling in more imaginary worlds, come closest to a real-world setting.

That’s the reason why you feel like you begin far away and, bit by bit, arrive at a realistic world.

The boss Master Hand can also be found on this level.
SquarEvil

Assist Trophies

Even after Super Smash Bros. Brawl goes public, there’ll be a bunch of Assist Trophies that haven’t been introduced yet.

I don’t want you to get confused and ask, "What the heck is THAT?" So I’ve gotten these together and made a guide for you!

<Metroid>



Like the name says, this Assist Trophy is from the game Metroid. It’s an artificial life-form that absorbs all kinds of energy.

In our game, it also attaches to the head and starts to drain its victim. Since it will increase your damage, try to shake it loose.



No! Stop! Get off my head!

<Tingle>



Tingle’s appeared in quite a few games, most recently as you see him here in "The Legend of Zelda: The Wind Waker." This self-styled fairy is 35 years old and still single!

He calls up all sorts of effects at random.



"Tingle! Tingle! Kooloo-limpah!"

<Kat & Ana>



These girls appear in the WarioWare series. They’re twin ninja kindergartners! And when you put their names together, it spells "Katana."

They have a brilliant dance combination that can cut people to pieces!



Run away! Run away! But...there’s nowhere to run!

<Jeff>



Dr. Andonuts’s son. In EarthBound, he uses his supersmarts to create lots of inventions.

In our game, he uses the Multi-Bottle Rocket 5. He can launch four mini-rockets and one mega-rocket.



Guided missiles... Lovely.

<Helirin>



The Helirin is from Kuru Kuru Kururin. It’s a flying machine with long rotor blades that slowly rotate.

But it doesn’t really carry out attacks. It becomes part of the terrain, so you can ride on it. Sometimes it even gets in the way!



An unforeseen accident!

<Jill & Drill Dozer>



Jill is the daughter of the boss of the bandit gang known as The Red Dozers. She rides the Drill Dozer, and she means business.

Her weapon is a giant drill, of course! The drill and nothing but the drill! She never thinks of retreating, it seems.



Man, I’m even afraid of dentist drills...

<Nintendogs>



These guys appear in Nintendogs, of course. They play kind of close to the screen, but let’s just indulge them, OK?

This Nintendog is a Labrador retriever. Labradors are really popular all over the world.



They wait for things to get really heated, then they come and tease you.

<Lakitu>



The famous character Lakitu appears in 2-D. He’s from the Super Mario Bros. series.

Lakitu drops spiked eggs, which then hatch into Spinies. They’re kind of like spiky turtles. Those spikes sure look like they hurt...



I’m always happy when he comes out in a Multi-Man Brawl.

<Hammer Bro>



These guys are also from Super Mario Bros. They’re pretty tough, so they tend to make a "big impact" on players.

They throw their hammers in big arcs, and also appear in The Subspace Emissary as enemy characters.



Heave-ho—ouch!

Even if you get an Assist Trophy, it won’t come out until you hoist it over your head while on the ground. But once you do, it really changes the course of the fight!

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